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Overview
What's in a name?  Plenty!  "One Hex Adventures" are designed to refine a single scenario on the massive world of Aesil'Dan into a single hexagon of the continent map.  As that hexagon is 50 leagues or 150 miles across, it is still a very large area! These adventures are written to take place entirely within that area; from the moment the PC's learn the objective until the time they conclude the quest.

This gives the GM a quick scenario to play through with minimal preperation, or the story can be used in conjuction with his existing campaign material to enhance a game already underway.  As more OHAs are made available, GMs can string them together to create all new campaigns.

And they're FREE!


Yes, we want you to feel free to download these PDF adventures and use them as you will!  (Okay, within certain legal limits, like don't go selling them off or things like that.) 
Added: Errata for the first edition Player Manual HERE.

Added: The Mhirrin - A Glimpse
A free supplement to download HERE.

Updated: 01/01/10
Adventure #1: The Eyes of the Fallen
The first of the Cold Season storms has forced many into the streets of the port city of Ravenoft, where honest work is scarce but seedier opportunities abound.  Perhaps the party was among the fortunate to have found a lead... so long as they tread lightly around the vast reach of the guilds.  Who would be hiring when tensions are so high between the crown and the guild masters?  And, can any such work be considered truly "honest?"  Whether or not these questions can be answered to the party's satisfaction is yet to be seen, but a man needs to eat, and idle hands can make for some dark deeds... especially in Ravenoft!
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(7MB)
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Adventure #2: High Stakes at Tolkan
The desert trading post of Tolkan has long been little more than a night stop for travelers yielding no more adventure than a day on a farm.  Yet ever since The Races were established the lure of excitement and wealth have brought many strange characters to the sands.  Now there are rumors of a breeder who has learned the secred of the perfect guneru; a racing animal of the hot plains.  His beasts never lose, and yet the Racing Guild is wary.  Perhaps there is more to this Breedmaster Rheller than meets the eyes.  The Guild is seeking answers, and may be willing to line the pockets of any who can provide them.
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(9MB)