Gallery updated: 01/01/10
"The Mwalik" - An encounter with the Mwalik drives home the tales of the Mhirrin and the Portal of Darkness.  This subrace was once Comnar, but they stood to face the Sect of Shadow and now their bodies forever pay the price.  This is the fate of all Comnar, should the Portal remain open.     -Martin Alvarado
"The Vanquished" - Not every man is a warrior,  not every warrior is a hero, and not every hero is ultimately the victor.  In Prophecy one must always take care not to overstep their skills in battle.  Potions and spells can mend flesh or knit bones back together, but no mortal can return a soul from the reaches of the Great Beyond.     -Bryan Gibson
"Fangs of the Sea" - The Mhirrin not only twists the animals and peoples of the land, but under the waves as well.  The gilcrul is an aquatic monster that has killed many a sailor.        -Martin Alvarado
"Felinor Warrior" - Felinor are natural magic users, but this does not mean they only cast spells.  The majority of them are also fighters.   -Bryan Gibson
"Bull's Eye" -  Weighing near a ton of muscle and attitude, a male trusker is a dire threat whether encountered in the cold tundras of The Expanse or while crossing a farmer's field.  This illustration shows through the horns in order to show the details of the animal's face.           -Martin Alvarado
"Burrowing Nate" -  In the wilds of Aesil'Dan an encounter need not be mighty to be perilous.  The murky swamps are home to the burrowing nate' (pronounced "na-tay").  Only the length of one's thumb, they swim under clothes or armor and dig their claws into flesh, removing a quarter-sized piece without a hint of pain.                  -Greg Hancock
"The Blood Serpent" -  This sketch helps bring to life the design of a unique ship of battle.  The Prophecy game system includes rules for wars on land and at sea, from fast and frantic to every arrow in a volley!        -Dennis Bruce
"Prowling Nalk" - One does not need magic and monsters to feel fear; a night without a campfire may be just the thing for attracting the forests' natural predators.       -Martin Alvarado
"This is Getting Expensive" - A NelVan alchemist makes yet another attempt at an illusive mixture.              -Bryan Gibson
"Arms" - A study in weapons that vary from the common Medieval European style.
                      -Greg Hancock
"Silversword Era" - This render was made to visualize the colors found in the royal court of Galleran under king Raulwick Silversword. Each new bloodline alters the royal colors across the land.   -Greg Hancock
"Curved Swords" - A sample of sword styles of different realms. Top: Free Arix States.  Middle: Island kindom of Getchmir.  Bottom: The Empire of Cannadoorn.  -Bryan Gibson
"The Great Death" - Once a natural creature with a dangerous sting, the Mhirrin has reformed the stone stinger into the impaler; now five feet long with the most deadly poison known.  Nothing can cure the impaler's sting; even magic.       -Martin Alvarado
Prophecy Gallery

Fantasy is expressed through many mediums; the written word, a musical score, the acting of a part, but nothing makes a faster and greater impact than the visual image.  Prophecy leaps from the printed page through striking illustrations throughout the manuals.  From the Prime Races and the world of Aesil'Dan around them to the monstrosities seeping through the fissure in space from the invading world of Axterath, the craft and passion of each artist can be felt in thier work.

It is truly a privilage to have such masterful talent bringing the writs and visions of this world to life.
"Cast of Characters" - This was a retailer promotional image depicting some of the player character races of Prophecy.  The Prime Races, depicted on the left, are the artwork of Bryan Gibson.  The subraces on the right are illustrations by Martin Alvarado, and the coloration was performed by Greg Hancock.  This makes this a true team illustration in both its context and in the efforts of the three artists whose work created it.    -Bryan Gibson, Martin Alvarado, Greg Hancock
"Celliarn" - Viscious as they appear, the celliarn found darting throught the forests of Superius are usually deadly only to small rodents and reptiles.  The predators weigh in at less than 30 pounds and use their piercing teeth like a trap to catch small prey.          -Martin Alvarado
"Thearesh" - An unlikely treasure of the sea, once the sleek and fast thearesh was regarded as a terror to fishermen and sailors,  they sliced through nets to steal fish and seriously wounded any who attempted to stop them.  Now these dangerous creatures are a delacacy and, in some lands, a diet mainstay.          -Sarah Frary
"Eh'sheral" - The world of Aesil'Dan is not populated only by viscious monsters and evil beings.  The normally docile eh'sheral is only a threat should one tresspass too close to her young.  These animals roam the low plains of Superius and graze within sparse forests as well.  Beasts of burden and herds for food, they are part of life's circle.             -Rhonda Libbey
"Bishin" - Known as the largest of Superius vermin, bishin are animals the size of a large dog.  Scavengers that normally flee at th sight of men, like rats, hunger can provoke them into aggression toward even large carnivores.  It is then that their teeth and claws, used for rooting, can become  weapons.-Martin Alvarado
"Bound & Determined" - One must never brave the wilds alone, for one can never know the menacing creatures that lie in wait far beyond the safety of the city guard.  Perhaps this traveler encountered the kaethe without a party to aid him.  Then again, the kaethe have become quite adept at tearing a fully armored man away from his fellows without detection; even under the light of the mid-day suns.             -Rhonda Libbey
"Woodbeast" - Cousin to the ruin-dwelling doorbeast, these monsters have evolved to hunt in the forests, not content to lie in ambush.     -Sarah Frary
"Nuelth" - One more reason to avoid tracking through the dank marshes of Aesil'Dan, these creatures, while only between three and six feet long, can cause terrible damage.  They normally cower from men or larger animals, but if one steps too close to a hungry nuelth burrow it may spring forth and bite with poison that causes great pain and terror.  If one is an inquisitor, that poison could be a valuable tool, however.        -Sarah Frary
"Saberhorn" - Common animals of the open plains and just as common in domestic herds, saberhorns are a vital part of the food chain of Aesil'Dan.  Simple creatures that merely wish to be left alone, an angry saberhorn is a deadly saberhorn.    -Martin Alvarado
"Baerath" - When traversing the untamed forests of Aesil'Dan, one often keeps a wary eye about them, lest danger lurk behind a tree or within the deep undergrowth.  It can be a fatal mistake to abstain from the occasional glance upward, however, for that shall be the origin of the baerath's attack.        -Martin Alvarado
"Swamp Lurker" - It is always perilous to pass through swamps and marshes; terrain, foliage and disease are often the adventurer's lot.  Yet it is beneath the murky water that the lurker lies, sliding and crawling in search for its next meal.  It is not by great strength or speed that its prey falls, but by the infection of the deep wound and the delusional fever caused by but a touch of the lurker's toxic skin that victim falls.  -Greg Hancock
"Prophecy: Player Manual" - The cover to the stand-alone version of the Prophecy player book illustrates a party comprised of the four Prime Races in the presence of a long lost artifact.  While the Felinor brings the item to life, the NelVan warrior studies it cautiously, the Comnar readies for trouble and the Gelling discovers it!  This scene is beautifully rendered in oils and truly gives the feel of the wonders and perils that lie ahead in the world of Prophecy!              -Mark Poole
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